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4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

0
votes
By Design

[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...

Package: Shader Graph

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Dec 13, 2019

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Version/s: 7.1.6

Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more

0
votes
Fixed

[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...

IL2CPP

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Aug 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more

1
votes
Fixed

Shader compiler errors are occurring when using hull shader

Graphics - General

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Jun 12, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more

1
votes
By Design

Sprite Atlas bundles size is double when built for iOS

Package: Addressables

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Dec 12, 2024

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Version/s: 1.22.3, 2.3.7

Reproduction steps:1. Open the attached “BugRepro” project2. In the Build Settings, make sure iOS platform is selected3. In the Addr... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

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May 31, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more

0
votes
Won't Fix

Celestial bodies order remains unchanged when the Distance setting is mo...

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Oct 23, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b8, 6000.4.0a3

How to reproduce:1. Open the attached “IN-121184_repro” project2. In the Hierarchy tab, click on the “Sun3” GameObject3. In the Insp... Read more

0
votes
Fixed

Progress Bar disappears or flickers when displayed if the Test Framework...

Package: Test-Framework

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Apr 26, 2023

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Version/s: 1.3.1, 1.3.4, 2.0.1-pre.18

How to reproduce:1. Open the user’s attached “BetaProgressBar.zip” project2. Go to Menu > Test > Progress Bar3. Observe the re... Read more

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