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HLSLcc generates suboptimal code that involves meaningless double conver...
*Steps to reproduce:* 1. Create a new unlit shader 2. Put the following code in the fragment function: ``` int x[3][3][3] = { ... Read more
Silent Crash when playing an MP3 Audio Clip with Load Type set to "Compr...
Reproduction steps: 1. Open the "IN-68683.zip" project 2. Open "Assets/CrashSample" Scene 3. Change the Platform to iOS or Androi... Read more
The Game view flickers on Play Mode when using Reflection Probe and HDR ...
How to reproduce: 1. Make sure that your display is using HDR 2. Open the “HDR_bug“ project 3. Open the “test“ scene 4. Enter P... Read more
[Quest] Controllers are missing when Meta All-in-One SDK is installed
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Samples/OpenXR Plugin/1.9.1/Controller/Controlle... Read more
"Unexpected transport error from import worker 0" error is thrown when i...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Import an asset into the project 3. Observe the Console Window Ex... Read more
”style.display” on UI Elements stops working when the UI Document (or it...
How to reproduce: 1. Open the attached “display.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. Enter Play Mode 4... Read more
This package is not accessible anymore error displayed in the Package Ma...
*Steps to reproduce:* 1. Open the Package Manager 2. Click the + button, select Install package by name... 3. Enter com.uni... Read more
Prefab reference is lost when converting from Vector Sprite to a differe...
*Steps to reproduce:* 1. Import an SVG file 2. Ensure that its Generated Asset Type is set to Vector Sprite in the import sett... Read more
Nothing happens when modifying Visual Element's style via code with inpu...
How to reproduce: 1. Open the user’s attached “Circulus.zip” project 2. Enter Play Mode and press the “E” key a few times 3. Observe... Read more
[Android] Face Tracking no longer works when a device has a low Frame Rate
How to reproduce: 1. Open the user-attached “arfoundation-samples-main.zip” Project 2. Build and Run the Project 3. In the Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11