Search Issue Tracker
LogStringToConsole is performing too many allocations when printing to c...
To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more
[Editor] Quality settings default drop-down icons are hardly visible
Quality settings default drop-down icons are very small and hardly visible Steps to Repro: 1. Create a new Project 2. Edit > Proj... Read more
[Android] LZ4 compression takes way longer to open than Default
Steps to reproduce: 1. Open Cannon Fodder style game project (Link in edit field) 1.1 Put all the content from the "Whitebox" scene... Read more
"[Collab] ExternalAPI::Failure: Authorization token has expired" error i...
How to reproduce: 1. Create and open a new project 2. Connect the project to collaborate (Collab -> Start now!) 3. Leave the project... Read more
[ProBuilder] Samples reference LWRP instead of Universal RP
One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more
When Blitting RT that was set in camera.targetTexture to Backbuffer in t...
Reproduction steps: 1. Open attached Project 2. Press Play Expected Result: The Scene Renders Actual Result: The Scene fails t... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce: 1. Open the attached project from the provided Google Drive link 2. Open the Amplify Shader Editor Canvas (Windo... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project 2. Open scene apartment.unity 3. Go inside the building 4. Set the Realtime Resolution o... Read more
[Vulkan] Editor resizing is not as smooth compared to DX11
Steps: 1. Create new empty 3D project 2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings -> G... Read more
Meshes are not rendered in Game View when replacing certain shaders with...
How to reproduce: 1. Open user-submitted project (RenderWithShader.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click each of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects