Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3
Issue ID
1128646
Regression
No
[GPU PLM] Indirect bounce color is wrong with multi-material setups
Steps to reproduce:
1. Download CornellBox scene (link in the description)
2. Make sure that GPU Lightmapper is selected as the lightmapping backed
3. Bake the lighting
4. Notice strange indirect bounce, especially evident where the ceiling and the green wall intersect
Notes:
- Reproduces only on GPU PLM; CPU PLM does not suffer from this issue
- Reproduces with both directional and non-directional lightmaps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2019.3):
Fixing as part of feature.