Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3
Issue ID
1128646
Regression
No
[GPU PLM] Indirect bounce color is wrong with multi-material setups
Steps to reproduce:
1. Download CornellBox scene (link in the description)
2. Make sure that GPU Lightmapper is selected as the lightmapping backed
3. Bake the lighting
4. Notice strange indirect bounce, especially evident where the ceiling and the green wall intersect
Notes:
- Reproduces only on GPU PLM; CPU PLM does not suffer from this issue
- Reproduces with both directional and non-directional lightmaps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 2019.3):
Fixing as part of feature.