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Fixed in 2019.3.X

Votes

0

Found in

2018.3

Issue ID

1128646

Regression

No

[GPU PLM] Indirect bounce color is wrong with multi-material setups

Progressive Lightmapper

-

Steps to reproduce:

1. Download CornellBox scene (link in the description)
2. Make sure that GPU Lightmapper is selected as the lightmapping backed
3. Bake the lighting
4. Notice strange indirect bounce, especially evident where the ceiling and the green wall intersect

Notes:

- Reproduces only on GPU PLM; CPU PLM does not suffer from this issue
- Reproduces with both directional and non-directional lightmaps

  1. Resolution Note (fix version 2019.3):

    Fixing as part of feature.

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