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Inaccurate collision detections when Rigidbody Collision Detection is se...
Reproduction steps: 1. Open the attached “FalsePositiveCollision_Ramp.zip” project 2. Open the "FalsePositiveCollision_Ramp" Scene... Read more
[iOS] Multiple Xcode project instances created before opens up when perf...
Steps: 1. Create a new project 2. Go to File > Build Settings and switch to the iOS Platform 3. Build and Run 4. Close Xcode pro... Read more
Crash on Object::IncrementPersistentDirtyIndex when upgrading project ve...
Reproduction steps: 1. Open the attached “repro-project“ 2. Observe the crash Reproducible with: 2023.2.0a17, 2023.2.3f1, 2023.... Read more
[Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Close the Editor 3. Open RenderDoc 4. In the Executable Path fiel... Read more
Standard Unity Materials and Shaders become corrupted after importing sp...
Reproduction steps: 1. Create a new project 2. Download and import "Viking Village URP" and open the “The_Viking_Village” Scene 3... Read more
Left Mouse Button is recognized as pressed in the Editor when it's relea...
Reproduction steps: 1. Open the attached “My project.zip” project 2. Enter Play Mode 3. Click the left mouse button and notice th... Read more
[Android] PointerEventData.pointerId value is incorrect when pressing a ...
Steps to reproduce: 1. Open the attached “TouchTest” project 2. Build And Run the project on the device 3. Observe the device’s s... Read more
Sprite Resolver does not reset to default value when using an Animation ...
This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation att... Read more
PhysX error is thrown when writing to Physics.gravity
Reproduction steps: 1. Open the attached “unity-physics-gravity-bug.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” sce... Read more
Application crashes or stucks with “Execution of the command buffer was ...
How to reproduce: 1. Build And Run the user’s attached “uav_bug.zip” project on a mobile device 2. Observe the quad Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Add Tree" error helpbox uses the wrong styling
- Error is thrown when deleting "Snapshot" with another Snapshot present in Audio Mixer window
- Prefab Source and Override content bounds are misaligned
- Prefab Source and Override foldouts are not functional
- Terrain Component uses "?" near the "Random" checkbox in "Paint Trees" tool