Search Issue Tracker
Fixed
Fixed in 2022.3.68f1, 6000.0.60f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
2022.3.66f1
6000.0.58f1
6000.2.6f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-119442
Regression
Yes
Prefab Source and Override content bounds are misaligned
Reproduction steps:
1. Create a new project
2. Create a GameObject (e.g. Cube)
3. Drag it into the Project window to create a Prefab
4. Select newly created GameObject and change one of the fields values (e.g. Scale X value)
5. Click on Overrides dropdown in the Inspector and click on Transform section
6. Observe Prefab Source and Override sections
Actual result: Top bars of Prefab Source and Override sections are not aligned with the Transform value sections
Expected result: Top bars of Prefab Source and Override sections are aligned with the Transform value sections
Reproducible with: 2022.3.61f1, 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b2
Not reproducible with: 2021.3.56f1, 2022.3.60f1
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment