Search Issue Tracker




Found in




Issue ID




Sprite Resolver does not reset to default value when using an Animation State with Write Defaults



This issue happens because the sprite hash inside the Sprite Resolver component is animated using an int with DiscreteEvaluation attribute. When the played clip is finished, the animated int is set to 0 instead of being reset to its original value.

A simpler repro project and description of the problem can be found here:


Reproduction steps:
1. Open the “ReproProject“ project
2. Open the "Assets/HappyHarvest/Scenes/House_Interior" scene
3. Enter Play Mode
4. Make sure the mouse cursor is below the “Character“ GameObject in the Game View
5. Observe the “Character“ GameObject’s shoe sprites in the Game View
6. Press the “W“ key on the keyboard
7. Repeat steps 4 and 5

Expected result: The shoe sprites are reset to the default sprites
Actual result: One shoe sprite is reset incorrectly, the sprite from the last used animation is visible instead

Reproducible with: 2022.3.14f1, 2023.2.2f1, 2023.3.0a16
Couldn’t test with: 2021.3.33f1 (compilation errors)

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.