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Fixed
Fixed in 2022.3.21f1, 2023.2.12f1, 2023.3.0b9
Votes
0
Found in
2021.3.32f1
Issue ID
UUM-57910
Regression
No
Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
Reproduction steps:
1. Open the attached “FalsePositiveCollision_Ramp.zip” project
2. Open the "FalsePositiveCollision_Ramp" Scene ( Assets > Tests > GameFeel )
3. Select the "GameFeel_Ball_GolfBall_Primative" prefab
4. Find the Rigidbody Component in the Inspector Window and set Collision Detection to "Continous" or "Continous Dynamic"
5. Enter the Play mode
6. Observe the movement of the prefabs
Expected results: All of the prefabs slide up the "Ramp" object
Actual results: Half of the prefabs fly off upwards
Reproducible with: 2021.3.32f
Couldn't test with: 2022.3.15f1, 2023.2.3f1, 2023.3.0a17 (Un-fixable compiler errors prevent reproduction)
Notes:
- Couldn't test on build due to compiler errors
- Expected results are seen when Collision Detection is set to "Discrete"
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