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In Progress

Fixed in 2023.2.12f1, 2023.3.0b9

Fix In Review for 2022.3.21f1



Found in


Issue ID




Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"



Reproduction steps:
1. Open the attached “” project
2. Open the "FalsePositiveCollision_Ramp" Scene ( Assets > Tests > GameFeel )
3. Select the "GameFeel_Ball_GolfBall_Primative" prefab
4. Find the Rigidbody Component in the Inspector Window and set Collision Detection to "Continous" or "Continous Dynamic"
5. Enter the Play mode
6. Observe the movement of the prefabs

Expected results: All of the prefabs slide up the "Ramp" object
Actual results: Half of the prefabs fly off upwards

Reproducible with: 2021.3.32f
Couldn't test with: 2022.3.15f1, 2023.2.3f1, 2023.3.0a17 (Un-fixable compiler errors prevent reproduction)

- Couldn't test on build due to compiler errors
- Expected results are seen when Collision Detection is set to "Discrete"

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