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0
votes
Fixed

[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is...

Package: Visual Effect Graph

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May 23, 2019

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Version/s: N/A

To reproduce: 1. Create a new project; 2. Create a default VFX Graph; 3. Drag it to the scene 4. Build and run the scene on Android... Read more

0
votes
Fixed

ArgumentException is thrown when scene is unloaded and scene.GetRootGame...

Scene Management

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Aug 25, 2019

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Version/s: 2019.2.0a7, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more inform... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

0
votes
Won't Fix

Errors while compiling Shader Graph when two added Node groups have inpu...

Package: Shader Graph

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Oct 03, 2021

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Version/s: 9.0.0-preview.72

Reproduction steps: 1. Open the attached project "1370153.zip" 2. Open Scene "Assets/Scenes/SampleScene" 3. Open Shader Subgraph "As... Read more

0
votes
Fixed

[Universal RP] Some objects are rendering pink when upgrading package to...

Package: Scriptable Render Pipeline Universal

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Sep 03, 2019

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Version/s: 7.0.0, 7.0.1

Repro steps: 1. Open "1181537_test_project" in 2019.3.0a10 or above 2. Open "SampleScene" 3. In the Package Manager, update the Ligh... Read more

0
votes
Won't Fix

[UDP] Property input field gets highlighted when mouse hover on its name...

Package: UDP

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Nov 05, 2020

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Version/s: 2020.1, 2020.2, 2021.1, 2021.1.0a5

Hovering mouse on the property name its input field gets highlighted under Settings in the UDP from Project Settings window, Refer t... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

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Oct 23, 2019

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Version/s: 1.0.0

How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more

0
votes
Active

Crash on BatchRendererGroup::OnBeforeCulling when building with IL2CPP

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Oct 06, 2022

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Version/s: 2022.2.0b9

Reproduction steps: 1. Open the user’s attached project 2. Click File > Build and Run Expected result: Build is created with IL... Read more

0
votes
Fixed

[Metal] Stencil buffer is not present when using dynamic frame buffer sc...

Metal

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Oct 05, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.3

How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

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