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URP Environment Reflection is not displayed when loading a Scene from an...
How to reproduce: 1. Open the “DirectLightBugReport“ project 2. Open the “SceneToBuild“ scene 3. Enter the Play mode 4. Observe the ... Read more
ArgumentOutOfRangeException when entering Play Mode in the Benchmark sce...
Repro steps: * create a new project with the latest 2022.3 and the new URP Sample Scenes template * Locate and open the Benchmar... Read more
Device Simulator does not register keyboard inputs when in Play Mode
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
[URP] View from main Camera is not rendered when Opaque Texture is enabled
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open URP.ass... Read more
[HDRP] alpha channel doesn't mapped properly with Triplanar
With the regular Lit.shader and Triplanar feature used, the alpha channel seems to not be mapped propery, see screenshots Read more
Parameter value does not update correctly if changed by dragging in a Sc...
1. Open the attached "ReproProj.zip" project 2. In the Project window, double-click on the "Assets/Prefabs/Cube" Prefab to open the... Read more
[VFX] Indeterminate object field are "hidden" instead of greyed out
* Create a new VFX Graph using a simple loop template * In the output, connect a Texture2D node to the MainTexture slot Actual ... Read more
[2D] Collider2D.Cast does not respect the collision matrix
Steps to reproduce: 1. Open the attached user's project "IssueReproducible.zip" 2. Open "SampleScene.unity" 3. Enter Play Mode 4... Read more
[Android] "Burst error BC1200" is thrown when building for the Android P...
First mentioned by user in Burst forums (click [here|https://forum.unity.com/threads/burst-error-bc1200-while-building-for-android.1... Read more
Game view appears pink in a URP project when Dynamic Resolution and Anti...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files