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Won't Fix
Votes
0
Found in
2021.3.32f1
2022.3.14f1
Issue ID
UUM-56649
Regression
No
URP Environment Reflection is not displayed when loading a Scene from an AssetBundles
How to reproduce:
1. Open the “DirectLightBugReport“ project
2. Open the “SceneToBuild“ scene
3. Enter the Play mode
4. Observe the Game view
5. Viewing the “Assets/Scenes/SceneToBuild.unity“ in the Inspector, at the bottom set AssetBundle to “bundletoload“
6. Select the “Assets/Scenes/SceneToBuild.unity“ in the Project window
7. In the main menu drop down the “Asset Bundle Exporter“ and press on the “Export Map“ option
8. Open the “LoadScene“
9. Enter the Play mode
Expected result: The “room > floor“ GameObject is reflecting the “Default-Skybox“
Actual result: The “room > floor“ GameObject is not reflecting the “Default-Skybox“
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.0a17
Not reproducible with: 2023.2.1f1, 2023.3.0a15
Fixed in: 2023.2.0a18
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro
Not reproducible on: No other environment tested
Note: For reproduction with Windows use the project “DirectLightBugReport“, for reproduction with macOS use the project “DirectLightBugMacOS“
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Resolution Note:
This issue is related to the system in Built-In RP and URP which automatically bakes the environment lighting in certain situations. We have removed this functionality in the 2023 stream as it was leading to inconsistencies like this.
The workaround, which is now (in the 2023 stream) the intended and only workflow is to open and bake the scene using the Lighting window. This will create the required assets for environment lighting and link them to the scene.
Unfortunately, we will not be backporting the removal of this system to 2022 and 2021 for the purpose of maintaining the stability of the existing systems on those release streams.