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0
votes
Fixed

[Linux] OnApplicationFocus does not respond in the Editor

Linux

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Jan 21, 2019

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Version/s: 2017.4.0f1, 2018.1.5f1, 2018.3.3f1, 2019.1.0a13

To reproduce: 1) Open attached project and scene 2) Play it 3) Click in the game view and outside Unity to change window focus Expe... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

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Jan 24, 2019

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Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more

1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

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Jan 24, 2019

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Version/s: 2018.3.3f1

1. Create an empty GameObject 2. Add MeshRenderer component 3. Invoke "Select Material" window and select material (1) 4. Select mat... Read more

0
votes
Fixed

[Android] ArgumentException errors thrown when the SDK build-tools direc...

Mobile

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz) 2. Open any proj... Read more

2
votes
Fixed

[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...

Package: Visual Effect Graph

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Jan 24, 2019

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Version/s: 4.8.0

Repro steps: - Pick a particle attribute (i.e. random per particle node) - Plug it in one of the slots listed below - Observe errors... Read more

0
votes
Fixed

[Source Attribute] Blend source attribute blocks are not useful without ...

Package: Visual Effect Graph

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Jan 24, 2019

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Version/s: 4.8.0

Repro steps: 1. In initialize, add any blend source attribute block (i.e. blend source velocity) 2. Observe there is no blend field ... Read more

0
votes
Fixed

[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...

WebGL

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Nov 16, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open attached project ("ChromeAudioSource") 2. Open "Main" scene 3. Switch to WebGL platform 4. Build and Run the d... Read more

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