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[Android] The value of "Screen.brightness" is always 1 when changing the...
Steps to reproduce: 1. Open the attached “TestScreenBrightness” project 2. Build And Run the project on the device 3. Observe the... Read more
Fullscreen Shader Graph Assets are unusable when imported into a URP pro...
How to reproduce: 1. Create a new project with the "3D (URP)" template 2. Create a new Fullscreen Shader Graph Asset (Asset > Crea... Read more
Track Group context menu is missing a rename action
How to reproduce: 1. Create a new Timeline 2. + > Track Group 3. Right click on newly created Track Group Expected result: The... Read more
[Vulkan] Ghost artifacts on Pixel 6 when Opaque Texture and Graphics Job...
Steps to reproduce: 1. Open the attached user’s project "T1659473_Repro.zip" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene ... Read more
User gets an error "MissingReferenceException: The object of type 'Unity...
Steps to reproduce: # Create a project; # Go to the menu "Window" -> "Text"; # Select "Sprite Importer" # Verify that the "S... Read more
[Linux][Context Menu] Search field doesn't detect all key presses
Repro Steps: # Create and open a new project # RMB in the Project Window # Click into the search field and quickly type a word... Read more
Tooltip covers new context menu
Like the title says and video shows Read more
Override function is not called when the “invoke” method is invoked
How to reproduce: 1. Open the user’s attached “MyTestproject.zip” project 2. Enter Play Mode 3. Observe the Console window Exp... Read more
Editor hangs while compiling a CI build
The Editor hangs roughly 20% of the time during Continuous Integration (CI) builds. The hang happens soon after the launch of the bu... Read more
“Animator.parameterCount” is set to 0 after making any changes in the An...
How to reproduce: 1. Open the attached “parameter.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. Open “New Animat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support