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[Physics2D] No reason why it has to be consecutive vertices in customCol...
When using the overload of [CustomCollider2D.SetCustomShapes|[https://docs.unity3d.com/ScriptReference/CustomCollider2D.SetCustomSha... Read more
Unhandled exception “System.AggregateException: One or more errors occur...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Select the Debug button in the Status bar bottom right corner ... Read more
"NullReferenceException" is thrown when creating a Node from the Output ...
How to reproduce: 1. Open the attached project "IN-57478.zip" 2. Open Assets/New Shader Graph.shadergraph 3. Create an Integer No... Read more
[VCS] TextMeshPro Style Sheet and Font Asset Inspectors can be edited wi...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new Text... Read more
Dragging from a node’s output port causes a nullref error and renders th...
Steps to reproduce: 1. Open any URP-enabled Unity project 2. Create a new Shader Graph (Assets>Create>Shader Graph>Lit Shader Gr... Read more
[HDRP] Double shadow filtering settings
There are double shadow filtering settings on Directional and Punctual lights. We should only show Directional settings for Directio... Read more
[Editor][Windows] Alt+tabbing to or opening a window from the taskbar sh...
The change to allow multiple Unity windows in the taskbar and alt+tab menu allows the user to select the window to open but doesn't ... Read more
Volume Component's "Add Override" Button doesn't work
Reproduction steps: 1. Open the attached “Repro” project 2. Open “Assets/SampleScene.unity” Scene 3. Select the “Box Volume” Game... Read more
Microphone.Start hangs on iOS 17 (under certain conditions)
This bug report came in via the Unity forums: I wanted to raise awareness of reports we are receiving from customers that our app... Read more
[WebGL] "RuntimeError: Out of bounds memory access" error appears when p...
How to reproduce: 1. Build the user’s attached “UIButtonWebGLTest.zip” project for WebGL 2. Open the project on an iOS device 3. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support