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[Terrain] NullReferenceException thrown on opening Terrain Assets in the...
On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more
[IMGUI] Arrow icon become misaligned after expanding Material Reference[...
Arrow icon becomes misaligned after expanding Material Reference[0] property in the Animation window. Steps to repro:1. Create a new... Read more
[2D] Null reference on selecting sprite sub component when Geometry and ...
When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of fi... Read more
[VFX graph] Material can be dragged and dropped onto VFX graph asset in ...
Repro steps:1. Create a new VFX graph asset2. Open it and give it a "lit mesh" output, save3. Drag the VFX graph asset into the scen... Read more
SRP Batcher sets the correct buffer for the first Draw call in the seque...
How to reproduce:1. Open the attached project named "Case_1235425"2. Open the SampleScene3. Enter Play mode4. Move the camera around... Read more
Skybox does not adjust according to the custom Camera.projectionMatrix w...
How to reproduce:1. Open the attached project "1250032.zip"2. Open the "Test" Scene3. Enter PlayMode Expected result: Skybox adjusts... Read more
Temp/Package files are added to VCS after installing any package and hav...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and submit the initial pro... Read more
Attaching Microsoft Keyboard with fingerprint reader crashes unity
see title, not much more to go on, don't have the device ourselves -repro:--create new project--import input system package--attach ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size