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0
votes
Fixed

UI Toolkit GameObjects are not rendered when HDR is enabled

UI Toolkit Graphics

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May 22, 2023

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Version/s: 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

How to reproduce:1. Make sure HDR is enabled within the operating system and an HDR-compatible monitor is used2. Open the “HDR_UI_Bu... Read more

0
votes
Fixed

NetworkTransform doesnt sync CharacterController rotation

Networking

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Jun 08, 2015

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Version/s:

NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

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Jun 20, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more

0
votes
By Design

#if ENABLE_VR is always set to true even if there is no VR support enabl...

XR SDK

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Aug 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the "case1175229_ReproProject" Project2. Observe the console Expected result: Error message does not get pr... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
Fixed

Some normal maps has ripple effect and appears to be lower in quality wh...

Graphics - General

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Jul 15, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1169679-Material regression.zip")2. Open the repro scene ("repro_2019")3. Notic... Read more

0
votes
Fixed

Scripts cannot be loaded when they contain an odd number of "*" signs in...

Scripting

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Nov 09, 2019

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Version/s: 2020.1.0a6, 2020.1.0a12

Steps to reproduce:1. Open the attached "ScriptBug" project2. Select "Directional Light" GameObject in the Hierarchy window3. Open t... Read more

0
votes
Active

Transform components are added when a prefab is baked with "TransformUsa...

Entity Component System (ECS)

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Sep 29, 2025

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Version/s: 6000.4.0a1

Reproduction steps:1. Open the attached “IN-116482” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Open the E... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

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May 31, 2022

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Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

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