Search Issue Tracker
Fixed in 2022.3.2f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a18
Votes
0
Found in
2022.3.0f1
2023.1.0b18
2023.2.0a16
Issue ID
UUM-36325
Regression
No
UI Toolkit GameObjects are not rendered when HDR is enabled
How to reproduce:
1. Make sure HDR is enabled within the operating system and an HDR-compatible monitor is used
2. Open the “HDR_UI_Bug” project
3. Open the “SampleScene”
4. Make sure “Allow HDR Display Output” is enabled (Edit > Project Settings > Player > Other Settings)
5. Observe the Game view
6. Build And Run then observe the Player
Expected result: the “UI” GameObject is visible
Actual result: the “UI” GameObject disappears
Reproduced with: 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Could not test with: 2020.3.48f1 (UI Document functionality missing, HDR settings missing), 2021.3.26f1 (Different HDR settings)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. On Windows 11 enable HDR by going to Settings > System > Display > “Use HDR”
2. In 2021.3.26f1, the expected result is partially achieved, but the color range is oversaturated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment