Search Issue Tracker
Fixed in 2020.2.X
Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds
1. Get attached project.
2. Open it.
3. Recompile scripts by making any change to some scrip CSharpScritps assembly (can modify TestAssets/ScriptedImporters.cs)
100 Scripted Importers - 6 seconds
1000 Scripted Importers - 18 seconds
5000 Scripted Importers - 250 seconds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)