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NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
OnValidate is called twice when duplicating Prefab instances in the scene
How to reproduce:1. Open the attached project (case_1373124.zip)2. Open the scene Scenes/SampleScene3. Go to the Console and click "... Read more
[ProBuilder]Vertices and edges are not highlighted while selecting respe...
Steps To Reproduce: 1. Create a project2. Windows > Package Manager > ProBuilder> Install3. Tools > ProBuilder Window4. ... Read more
Shortcut commands in "Main Menu" category are missing when using shortcu...
Reproduction steps:1. Open user's attached project "Unity2020323f1.zip"2. Open Shortcuts (Edit > Shortcuts)3. Switch Category to ... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more
[Editor][VR] VR SDK's that have additional properties near their title a...
How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce:1. Create and open a new project2. In the Project window expand the 'Packages' folder3. Right-click on one of the p... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
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