Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
Issue ID
1217392
Regression
No
Textures loaded from Asset Bundles do not show size in the Inspector window preview
Reproduction steps:
1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip"
2. In the top menu bar build Asset bundles under Test > Build Asset Bundle
3. In the Project window under Assets/Scenes open "BootScene.unity" scene
4. Enter Play mode and in the Scene view select the cube GameObject
5. In the Inspector window expand the Material window
6. Open the texture Inspector window by double-clicking the texture
Expected result: the size of the texture loaded is displayed in the Inspector window preview
Actual result: the size of the texture loaded is not displayed in the Inspector window preview
Reproduces on: 2019.3.1f1, 2020.1.0a22
Could not test on 2017.4, 2018.4 and 2019.2 due to "using UnityEditor.Build.Pipeline;" throwing exceptions in the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Data loaded from an asset bundle is built for the player and certain values are not available depending on the final player format.