Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
Issue ID
1217392
Regression
No
Textures loaded from Asset Bundles do not show size in the Inspector window preview
Reproduction steps:
1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip"
2. In the top menu bar build Asset bundles under Test > Build Asset Bundle
3. In the Project window under Assets/Scenes open "BootScene.unity" scene
4. Enter Play mode and in the Scene view select the cube GameObject
5. In the Inspector window expand the Material window
6. Open the texture Inspector window by double-clicking the texture
Expected result: the size of the texture loaded is displayed in the Inspector window preview
Actual result: the size of the texture loaded is not displayed in the Inspector window preview
Reproduces on: 2019.3.1f1, 2020.1.0a22
Could not test on 2017.4, 2018.4 and 2019.2 due to "using UnityEditor.Build.Pipeline;" throwing exceptions in the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Data loaded from an asset bundle is built for the player and certain values are not available depending on the final player format.