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0
votes
Fixed

[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 4.10.0

How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more

1
votes
Fixed

TapInteraction is triggered twice when using HoldInteraction

Package: Input System

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Jun 16, 2022

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Version/s: 1.9.0

How to reproduce:1. Open the user's attached "InputSystemDemo" project2. Open the "Interactions Issue Scene" scene3. Enter Play mode... Read more

0
votes
By Design

[LightProbes] Probes incorrectly collect light when are close to both em...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more

0
votes
Fixed

“NullReferenceException” and “Failed loading overlay “PBR Validation Set...

Texture

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Sep 02, 2022

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Version/s: 2022.1.13f1, 2023.1.0a5, 2023.2.0a1

How to reproduce:1. Create a new Unity project2. In a Scene view select the Draw Mode button3. In opened submenu select Validate Alb... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

1
votes
Won't Fix

Inconsistent constraint behavior on Configurable Joints when used with D...

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Jun 29, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a2

Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more

1
votes
Active

Prefab behavior agent "Apply to Prefab" doesn't save to prefab

Package: Unity Behavior

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Feb 10, 2025

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Version/s: 1.0.8

Steps to reproduce: Create and open an empty project and install com.unity.behavior Create and open a behavior graph (Assets > Cr... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
Won't Fix

Baked shadows are missing on lightmapped terrains when baking with GPU P...

Progressive Lightmapper

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Aug 03, 2022

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Version/s: 2023.1.0a4, 2023.2.0a1

Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more

0
votes
Fixed

LODs array is not updated instantly when inserting new LODs

Optimization

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Jun 14, 2022

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Version/s: 2022.1.0a15, 2022.1.0b8, 2022.2.0a4

Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more

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