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Won't Fix
Votes
0
Found in
2023.1.0a4
2023.2.0a1
Issue ID
UUM-11067
Regression
Yes
Baked shadows are missing on lightmapped terrains when baking with GPU PLM on macOS
Steps to reproduce:
- Download and open LightmapAA.zip project
- Open TestScene03
- Make sure that Progressive GPU is selected as the baking backend
- Click on Generate Lighting
Expected behavior:
- Baked shadows from other objects and self-shadows are visible on the terrain
Actual behavior:
- All baked shadows are missing on the terrain
Notes:
- Reproduces in 2023.1.0a4, 2023.1.0a5, 2023.1.0a6
- Affects GPU PLM only; CPU PLM is unaffected
- Affects macOS 10.15.7 (19H1922); it does not affect Windows machines
- Reproduced on MBP 2019 using AMD 5500M GPU
- Does not reproduce on MBP (M1), OSX12.5, Unity 2023.1a6 (under Rosetta)
- Does not reproduce on MBP (M1), Unity 2023.1a25 (ARM64)
- Unable to determine the FAV due to this issue: https://jira.unity3d.com/browse/UUM-11061
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Resolution Note:
Unfortunately, we do not have the resources to fix this issue and it has been deprioritized against the rest of our roadmap and issue backlog.