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Won't Fix

Votes

0

Found in

2023.1.0a4

2023.2.0a1

Issue ID

UUM-11067

Regression

Yes

Baked shadows are missing on lightmapped terrains when baking with GPU PLM on macOS

-

Steps to reproduce:

  1. Download and open LightmapAA.zip project
  2. Open TestScene03
  3. Make sure that Progressive GPU is selected as the baking backend
  4. Click on Generate Lighting

Expected behavior:

  • Baked shadows from other objects and self-shadows are visible on the terrain

Actual behavior:

  • All baked shadows are missing on the terrain

Notes:

  • Reproduces in 2023.1.0a4, 2023.1.0a5, 2023.1.0a6
  • Affects GPU PLM only; CPU PLM is unaffected
  • Affects macOS 10.15.7 (19H1922); it does not affect Windows machines
  • Reproduced on MBP 2019 using AMD 5500M GPU
  • Does not reproduce on MBP (M1), OSX12.5, Unity 2023.1a6 (under Rosetta)
  • Does not reproduce on MBP (M1), Unity 2023.1a25 (ARM64)
  • Unable to determine the FAV due to this issue: https://jira.unity3d.com/browse/UUM-11061
  1. Resolution Note:

    Unfortunately, we do not have the resources to fix this issue and it has been deprioritized against the rest of our roadmap and issue backlog.

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