Search Issue Tracker
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
ReorderableList is not properly aligned inside the Horizontal Layout
How to reproduce: 1. Open the user's attached "BugReportReorderableList.zip" project 2. Go to Bug -> Open Window 3. Observe the Reor... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Silent Crash caused by DLL after API Updater runs and makes invalid edit...
How to reproduce: 1. Open the attached project with 2. Go to Tools > Odin Inspector > Preferences > AOT Generation 3. Click Generate... Read more
[M1][Rosetta] Crash on lookup_pinvoke_call_impl when dragging demo graph...
Reproduction steps: 1. Open the attached project “Test” 2. Open “SampleScene” Scene 3. In the Hierarchy select “MapMagic” Game Objec... Read more
Static batches are not being created when calling StaticBatchingUtility....
How to reproduce: 1. Open the attached project "FrameDebugBatch.zip" 2. Open the "Main" Scene 3. Open the Frame Debugger (Window > A... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project 2. Start the "Bug" scene 3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
[SortingLayers] sprites with cutout rendering mode is rendered at the bo...
Steps to reproduce: 1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip"). 2. Red cloud has same settings as gree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects