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[Decal] decal:blend in Surface shaders doesn't work with shadows
Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more
Unity is not communicating correctly with Microsoft.Unity.Analyzers when...
Reproduction steps: # Open the attached project # Observe the Console Expected result: “Component 'MyTestScript' should not b... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Connect to server by pressing Connect button 5. Pr... Read more
Reorderable array element selection is lost after undoing changes
How to reproduce: 1. Open the attached project 2. Select the "Cube" in the Scene Hierarchy 3. In its Inspector select and reorder t... Read more
[URP] Pressing Ctrl clears the Scene View
*Steps to reproduce:* 1. Open the attached repro project using 2023.3.0b9 2. Ensure that Universal RP is active 3. Select a... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
[iOS] [Mobile Notification] Notifications don't show up when using the L...
Reproduction steps: 1. Download and open the attached "LocationNotificationTestProject" project 2. Build and deploy to iOS (The foll... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Coroutine does not continue after yield returning loaded Addressable Ass...
How to reproduce: 1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project 2. Enter Play Mode 3. Observe the "Main" Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected