Search Issue Tracker
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API se...
Reproduction steps:1. Create an empty Unity project.2. In Project Settings > Player > Other Settings, remove all Graphics APIs... Read more
Kinematic Rigidbody does not respect Adaptive Force setting
How to reproduce: 1. Open attached project2. Open scene PhysicsTestScene.unity3. Play the scene- Note the left structure does not br... Read more
[Android] Video is not being rendered when using URL on some Android dev...
To reproduce:1. Open attached project VideoPlayerAndroidQ.zip2. Build and run to android device Actual result: Video is not playing ... Read more
[Android] Samsung S21 is not able to reach .obb
How to reproduce:1. Open the attached "1365713_repro.zip" project2. Switch the Platform to Android (File->Build Settings...->A... Read more
Properties are not editable for multiple Control Points when editing Spl...
Reproduction steps:1. Open the attached project "Snow Boarder.zip"2. Create 2D object -> Sprite Shape -> Closed Shape3. In Spr... Read more
[Performance] Vulkan performing much worse than OpenGLES due to excessiv...
Steps to reproduce:1. Open the attached user's project "MetaXRSDKOriginals.zip"2. Switch to Android platform3. Connect Quest 2/34. O... Read more
Custom and built-in menu items stop working when a project has lots of m...
How to reproduce:1. Open the user's attached project2. Open Window>Rendering>Lighting Expected results: The Lighting window op... Read more
Seeking backwards in VideoPlayer video takes considerably more time than...
Steps to reproduce:1. Open user attached project "VideoPerformance.zip"2. Build for android device3. Press "High profile" video4. Se... Read more
"In order to call GetTransformInfoExpectUpToDate..." error message appea...
How to reproduce:1. Create a new project2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow Type... Read more
Asset refresh times are approximately 5 times longer in Unity 2017.2.0a2...
How to reproduce:1. Open the attached "SurvivalShooter" project2. Perform a few Asset refreshes by pressing Ctrl + R (or CMD+R, if y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS