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Won't Fix

Votes

14

Found in

2017.2.0f3

Issue ID

967442

Regression

No

Kinematic Rigidbody does not respect Adaptive Force setting

Physics

-

How to reproduce:

1. Open attached project
2. Open scene PhysicsTestScene.unity
3. Play the scene
- Note the left structure does not break apart (it's placed on a Collider without anything else), but the right structure breaks down (it's placed on a Kinematic Rigidbody)
- Both structures break down the same way if Adapative Force is not enabled

- Reproduced with 2017.2.0f3 (253d744f3449), 5.6.0f3 (497a0f351392)

Comments (2)

  1. 8b94b9228dc7bf8ee4bac59a23d6cccc?d=mm

    adamschule85

    Aug 07, 2019 08:00

    Proceed to keep up the excellent operate. https://games.lol/applist/keyword/interfaceabout-babybus

  2. 67ca0e500374e3ff557dfbb672c572d1?d=mm

    abolfazlk0

    Jun 26, 2019 07:35

    Also happens in the latest Unity 2018.3.0 RC 1. https://tikban.com/بلیط-هواپیما-باتومی
    In previous unity versions https://tikban.com/بلیط-هواپیما-بیروت
    it happened in the Editor Only. I'm now having these 17 bytes per frame in standalone builds as well

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