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Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Crash upon loading scene (test) from project
1. download and open attached project (case_692946-Slash)2. open the scene called test Unity will crash while attempting to load the... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
Stack overflow crash when in Play mode
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MainScene'3. Enter Play mode Expected result: Play mode ... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City2. Observe the area between two Nav Mesh Obst... Read more
[Mac] UnityEditor Mac sometimes loses the installed Platform Support
To reproduce:1. Create a new project2. Set Platform Support to iOS or Android3. Close Unity4. Open the project again Expected result... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more
Differences between Memory Usage Shown in Profiler and in Windows Task M...
Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera