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[URP] Overriding whole RenderingData.ShadowData.bias overrides all shado...
How to reproduce: 1. Open the User's attached project ("UniqueShadowSimple.zip") 2. In the Project window find "ForwardRenderer" ass... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
[Scene view] Mouse cursor flickers on keyboard shortcut 'Q' when multipl...
Mouse cursor flickers when switched to Hand tool using the keyboard shortcut 'Q' when there are more than 1 scene views added in edi... Read more
"Test Framework" package doesn't show Samples when using Package Manager
How to reproduce: 1. Open the user’s attached project 2. Open the Package Manager window 3. Select the “Test Framework” package a... Read more
Time API breaks for exactly two frames when calling SceneManager.LoadSce...
Reproduction steps: 1. Download the attached project "Simulation-Foundation-devin-bug-report" 2. Download the attached "forTesting... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce: 1. Open the “AddressableTest“ project 2. Open the “BootScene“ 3. Navigate to Window → Asset Management → Addres... Read more
[Quest] MotionVector ClearRenderTarget corrupts VRAM when built
Reproduction steps: 1. Open a directory of the attached project “GraphicsCorruption2“ in File Explorer 2. Fix up the paths in RunR... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app. BlackBerry won't launch app over another app. It just stalls. Thus far, ... Read more
Local addressable Scene is not loaded when built in WebGL followed with ...
How to reproduce: 1. Open the project "IN_23849" 2. Press File -> Build Settings 3. Select WebGL as a platform 4. Build And Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object