Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.15f1
Issue ID
UUM-31379
Regression
No
[Quest] MotionVector ClearRenderTarget corrupts VRAM when built
Reproduction steps:
1. Open a directory of the attached project “GraphicsCorruption2“ in File Explorer
2. Fix up the paths in RunRepro.py line 17 to point at your Unity install of 2021.3.15f1
3. Plug in Quest 2 and Run RunRepro.bat - it should take about 25 minutes to build and run on the device
4. At the end you should have two screenshots of the Quest 2: scr-vectors-False.png and scr-vectors-True.png
Expected result: Unity doesn't return a render target which can corrupt VRAM if used
Actual result: The Scene is black in the screenshot scr-vectors-True.png
Project is Vulkan/Multiview
Reproducible with: 2021.3.15f1
Could not test with: 2020.3.46f1, 2021.3.20f1, 2022.2.2f1, 2023.1.0b5, 2023.2.0a5 (text in the CMD “retcode is 1 after 0.1 minutes” and exited without successfully building)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Notes:
- To confirm it is the ClearRenderTarget call / the corrupt RenderTarget, if you repeat the experiment but change bool clearDepth = true; on line 1118 from true to false, the bug won't happen
- When the code renders to the Motion Vectors buffer, it corrupts all textures to black
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2021.3.X):
There are no fixes planned for this Bug