Search Issue Tracker
Project window shows old sub-Asset name when using AssetDatabase.RenameA...
How to reproduce:1. Open the attached project (RenameAssetTest.zip)2. Go to Repro -> Test at the top of the Editor window3. In th... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
[Linux] Crash on g_type_check_instance when opening a project or enterin...
Reproduction steps:1. Open the attached “Crash” projector1. Open a microgame project2. Enter the Play Mode Expected result: Unity Ed... Read more
Scale All Gizmo gets stuck in stretched mode if the action is stopped by...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube in scene3. Select Scale Tool while having the Cub... Read more
Warning is thrown after Editing Package Manifest's Name or Organization ...
Steps to reproduce: Open the attached project Open the Package Manager window Select Test package Click Manage -> Edit Manifest C... Read more
Analysis in progress does not lock dropdowns in the "Project Auditor" ov...
Steps to reproduce: Create a new Unity project Go to Window -> Analysis -> Project Auditor ->Install Rules Click "Start Ana... Read more
Hovering on the overlays in the Overlay Menu reverts the custom panel co...
How to reproduce:1. Create a new Unity project2. Go to Preferences -> Overlays -> Overlay Background -> Any color3. In the ... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument