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[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
Unity Editor crashes with no Stacktrace when creating a build of a proje...
Reproduction steps: 1. Open the attached "BuildPipelineError" project2. Click on “Build Tool” in the Menu bar3. Press “Build” Expect... Read more
Test Suit, Assembly and Fixture execution times are incorrectly displaye...
Reproduction steps:1. Open the attached project “IN-91865_TestFrameworkRepro - FAV.zip“ (link in the internal comments)2. Open the T... Read more
GetWindowRect failed when embedding Unity build in Forms Window
Reproduction steps:1. Open the user’s attached project “IN-6321_Unity3DUrpLtsProjekt_PlainSimpleAndThin”2. Build the project3. Downl... Read more
Animated cross fade on LODGroups doesn't work with GPU Resident Drawer
Steps to reproduce: 0. Ensure GRD is enabled 1. Create a scene with LOD Group and two LOD levels 2. Enable cross fading and check th... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
SerializedObjectNotCreatableException when saving after exiting Play Mode
How to reproduce:1. Open the attached “TestingProject2” project2. Open scene "Assets/CharlieMadeAThing/NeatoTags/Demo/Scenes/DemoSce... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open