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Fixed
Fixed in 6000.0.65f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
1
Found in
6000.0.34f1
6000.1.0b1
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-91634
Regression
No
Animated cross fade on LODGroups doesn't work with GPU Resident Drawer
Steps to reproduce:
0. Ensure GRD is enabled
1. Create a scene with LOD Group and two LOD levels
2. Enable cross fading and check the Animated cross fading option
3. Move the camera to transition in between LODs
Actual results:
The LOD levels change abruptly
LODGroup.crossFadeAnimationDuration is not taken into account [https://docs.unity3d.com/ScriptReference/LODGroup-crossFadeAnimationDuration.html]
Expected results:
The object is excluded from the GRD path and thus:
An animated cross fade between the two LODs should be triggered when crossing the distance threshold between the two LODs.
LODGroup.crossFadeAnimationDuration is taken into account
Reproducible with versions: 6000.0, 6000.1
Not reproducible with versions:
Can't test with versions:
Tested on (OS): Windows
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Resolution Note (fix version 6000.5.0a1):
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
Resolution Note (fix version 6000.4.0a5):
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
Resolution Note (fix version 6000.3.0b10):
Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
Resolution Note (fix version 6000.2.12f1):
Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.