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Fixed

Fixed in 6000.0.65f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

Votes

1

Found in

6000.0.34f1

6000.1.0b1

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-91634

Regression

No

Animated cross fade on LODGroups doesn't work with GPU Resident Drawer

Mesh

-

Steps to reproduce:

0. Ensure GRD is enabled

1. Create a scene with LOD Group and two LOD levels

2. Enable cross fading and check the Animated cross fading option

3. Move the camera to transition in between LODs

Actual results: 

The LOD levels change abruptly

LODGroup.crossFadeAnimationDuration is not taken into account [https://docs.unity3d.com/ScriptReference/LODGroup-crossFadeAnimationDuration.html]

Expected results: 

The object is excluded from the GRD path and thus:

An animated cross fade between the two LODs should be triggered when crossing the distance threshold between the two LODs.

LODGroup.crossFadeAnimationDuration is taken into account

Reproducible with versions: 6000.0, 6000.1

Not reproducible with versions: 

Can't test with versions: 

Tested on (OS): Windows

 

  1. Resolution Note (fix version 6000.5.0a1):

    Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.

  2. Resolution Note (fix version 6000.4.0a5):

    Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.

  3. Resolution Note (fix version 6000.3.0b10):

    Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.

  4. Resolution Note (fix version 6000.2.12f1):

    Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.

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