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1
votes
Not Reproducible

UNC AppData(Roaming) directory cannot be accessed

Themes

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Jan 26, 2016

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Version/s:

What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more

0
votes
Fixed

Blend Tree: Extra Blend param is created and assigned

Animation

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Apr 29, 2015

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Version/s: 5.1.0b5

1. What happened Creating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using... Read more

0
votes
By Design

[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...

Package: Visual Effect Graph

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Aug 07, 2020

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Version/s: 10.0.0-preview.27, 9.0.0 preview.33

Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more

0
votes
In Progress

Graphics.RenderPrimitives with MeshTopology.Lines renders triangles when...

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Mar 12, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/OutdoorsScene“ scene 3. Enter Play Mode 4. Observe th... Read more

0
votes
Won't Fix

Rect Transform values get reset when creating a Canvas Prefab through th...

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Jan 23, 2024

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Version/s: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4

Reproduction steps: 1. Open the attached "BrokenCanvasPrefabVariants" project 2. In the Project window, right click on the "Canvas... Read more

0
votes
Fixed

"Package cache invalidated and rebuilt" warning when Reimporting All

Asset - Database

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Oct 23, 2020

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Version/s: 2020.1.0b10, 2020.2.0a8, 2021.1, 2021.1.0a2

How to reproduce: 1. Open attached project "1287305.zip" or create a new one 2. In Project window -> Right Click -> Reimport all Ex... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
By Design

No option to change the UV channel when using Fabric shaders

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Jun 26, 2023

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Version/s: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a20

Reproduction steps: 1. Open the attached project “UV_Channel” 2. Open Scene “Assets/VSO/Scenes/Kitchen.unity” 3. In the Project w... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Open attached "project-1167675.zip" project 2. Select "Main Camera" in the Hierarchy window 3. In the Editor se... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

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