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Visual Effect Graph throws NullReferenceException when you drag in the f...
Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more
UI Toolkit Debugger throws Null Reference Exceptions when the user types...
How to reproduce: 1. Open a new project2. Open Window>UI Toolkit>Debugger3. Type "a" in the UI Toolkit Debugger search bar Exp... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
Rendering stops and light cookie error is spammed when light limit is re...
Mobile has a per frustrum light limit of 32 in URP. The expected result when this limit is hit is light popping. When the limit is h... Read more
[32-bit] Unity crashes on play when loading 32-bit DLL file
To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more
[visionOS] Memory usage increased between PolySpatial 1.1.4 and 1.2.3
Reproduction steps:1. Create a new project2. Build the project on “visionOS” platform (File > Build Settings > visionOS > B... Read more
[iOS] Memory leak when playing multiple videos simultaneously
How to reproduce:1. Open the attached Project "video_leak_sample_2.zip"2. Build and Run the Scene "SampleScene" on iOS3. In Xcode, o... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched