Search Issue Tracker
Fixed in 2022.3.47f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
1
Found in
2022.3.42f1
6000.0.15f1
Issue ID
UUM-78170
Regression
Yes
[iOS] Memory leak when playing multiple videos simultaneously
How to reproduce:
1. Open the attached Project "video_leak_sample_2.zip"
2. Build and Run the Scene "SampleScene" on iOS
3. In Xcode, open the Debug navigator and click on "Memory"
4. Wait for the memory spikes to subside and observe the memory used
Expected result: Memory stays consistent
Actual result: Memory starts increasing
Reproduced on: 2022.3.42f1, 6000.0.15f1
Did not reproduce on: 2021.3.42f1
Reproduced on:
- iPhone 7 Plus (iOS 14.6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Resolution Note (fix version 2022.3.47f1):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-78170
Resolution Note (fix version 7000.0.0a1):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-78170
Resolution Note (fix version 6000.0):
Missing @autoreleasepool in job system and background job queue threads were causing Objective-C objects to never be released.