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Errors “ArgumentNullException: Value cannot be null.“ and “NullReference...
Reproduction steps:1. Create and open a new project2. Open Package Manager (Window > Package Manager)3. Install “High Definition ... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
Decal is not displayed when Fog is enabled
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to Window -> Rendering -> Lighting4.... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
Artifact dependency to an asset is not registered when reimporting some ...
Steps to reproduce:1. Open the "TestScene" Scene in the user attached "AssetDependencyBug.7z" project2. In the Console window press ... Read more
Multiplte InvalidOperationExceptions and AggregateExceptions errors are ...
How to reproduce:1. Open the attached “IN-121725.zip” project2. Switch the Build Target to VisionOS (File → Build Profiles)3. Build ... Read more
UI stays in the background when it is disabled in simulator
How to reproduce:1. Open the ‘IN-125954' project2. Open the ‘player castle’ scene3. Enter Play mode4. In the Simulator press the whi... Read more
Optimise gameobject breaks skinned mesh when the root bone is changed
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode4. Observ... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument