Search Issue Tracker

0
votes
Fixed

Multiselected elements are reordered when they are reparented

UI Builder

-

Apr 26, 2022

-

Version/s: 2021.3, 2021.3.1f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "SomeBugs.zip"2. In the Project window open the "NewUXMLTemplate" Visual Tree Asset3... Read more

0
votes
Fixed

Selecting Cube and Sphere gameObjects at the same time, the Inspector wi...

Inspector Framework

-

Nov 16, 2022

-

Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0b12, 2023.1.0a20, 2023.2.0a1

How to reproduce: Create a project using and open it in Unity; In the Hierarchy window create the "Cube" and the "Sphere" gameObject... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

0
votes
By Design

AudioClip.LoadAudioData() never returns 'true'

Audio

-

Apr 19, 2015

-

Version/s: 5.1.0b3

How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more

0
votes
Fixed

Nondeterministic build when building Asset Bundle containing shaders

Shader System

-

Jun 28, 2022

-

Version/s: 2023.1.0a2

Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more

0
votes
By Design

NullReferenceException errors appear when using "select half" button

Scene Management

-

Nov 29, 2022

-

Version/s: 2020.3.42f1

How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more

0
votes
Won't Fix

[32-bit] Unity crashes on play when loading 32-bit DLL file

Serialization

-

Apr 29, 2015

-

Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more

0
votes
Fixed

Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...

2D

-

Apr 25, 2019

-

Version/s: 2019.3.0a1

How to reproduce:1. Open attached project2. Open Window &gt; General &gt; Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more

0
votes
Won't Fix

[visionOS] Memory usage increased between PolySpatial 1.1.4 and 1.2.3

Package: PolySpatial visionOS

-

Jun 13, 2024

-

Version/s: 1.2.3

Reproduction steps:1. Create a new project2. Build the project on “visionOS” platform (File &gt; Build Settings &gt; visionOS &gt; B... Read more

0
votes
Won't Fix

[TextMeshPro][Android] Multiple UI elements are not rendered and "NullRe...

-

Aug 14, 2024

-

Version/s: 2021.3.42f1, 2022.3.42f1, 6000.0.15f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File &gt; Build And Run)3. Observe the Player E... Read more