Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
2022.3.55f1
6000.0.32f1
6000.1.0a9
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-91215
Regression
Yes
[Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
Reproduction steps:
1. Open the attached “IN-80649” project
2. In Build Settings, make sure that “Development Build” is selected
3. Build and Run the Android Player
4. Open a profiler (I used Android Studio’s profiler ("C:\Program Files\Android\Android Studio\bin\profiler.exe"))
5. Profile the memory of the Player
6. In the Player, press “Play” and “Stop” to play and stop the video multiple times
7. Observe the allocated memory
Expected result: Memory allocation increases after playing the video, but returns after stopping
Actual result: Memory allocation increases more and more with every play of the video
Reproducible with: 2022.1.0a10, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Not reproducible with: 2021.3.46f1, 2022.1.0a9
Reproducible environments: Windows 11 (24H2)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00480 - samsung Galaxy S21 5G (SM-G991B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
Not reproducible with these devices:
VLNQA00516 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment