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Sprite Renderer not rendering duplicated GameObject grey when using Mate...
Reproduction steps: 1. Open the “TempProject.zip” 2. Open the Frame Debugger window (Window > Analysis > Frame Debugger) 3. Enter Pl... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened [Editor::UI] ... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x) Editor running in batchmode (does not repro in the Editor GUI) ASTC Texture... Read more
Crash on ExrDecoder::DecodePixelsImpl when loading .exr texture file
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Click on Bug>LoadImageEXR Expected result: Texture gets loaded... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce: 1. Open the attached project ("LineTest") 2. Observe the Scene view Expected result: lines between spheres are di... Read more
[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce: 1. Open the attached "case_1281270.zip" project 2. Open Profiler 3. Capture some data 4. Open Profiler Analyzer 5.... Read more
[Quest] MotionVector ClearRenderTarget corrupts VRAM when built
Reproduction steps: 1. Open a directory of the attached project “GraphicsCorruption2“ in File Explorer 2. Fix up the paths in RunR... Read more
[URP][TAA?] Motion vectors cause GameObject flickering when in the Play ...
Reproduction steps: 1. Open the attached “Flickering.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map