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Repeated warnings appear when applying Lit Material to "SpriteRenderer" ...
Reproduction steps: 1. Create a new 3D URP project2. In the Assets Window, create a new Material3. In the Hierarchy Window, create a... Read more
[Quest2][Vulkan] ReadPixel has Black artifacts when the image is generated
Reproduction steps:1. Extract “unity-bug.zip” and open it in the Editor2. Build and run on Quest device3. Open File Explorer and go ... Read more
[iOS] App freezes/crashes when both Mobile Notifications and Firebase ar...
How to reproduce:1. Open the attached project ("MobileNotificationIssue.zip")2. Build And Run on an iOS 15 device3. Tap "Allow" when... Read more
"Cancelling DisplayDialog.." error is being thrown when entering the pla...
To reproduce:1. Open user's attached project2. Switch platform to iOS or PC3. In the menu bar press Project -> AssetBundle4. Ente... Read more
"Resolve of invalid GC handle" error occurs when exiting Play mode after...
Reproduction steps: Create and open a new 2D core project In the Hierarchy window create a tilemap GameObject Enter and Exit Play mo... Read more
Editor becomes slow when inspecting a Scriptable Object with hundreds of...
How to reproduce:1. Open the user's attached project2. Open "Assets/VerticalSliceDialogueDatabase.asset"3. Select "Quests/Items" in ... Read more
[Android] App stops due to OnPixelCopyFinishedListener not being support...
How to reproduce:1. Open the attached project "TestKitKat.zip"2. Build and Run on Android Expected result: The app opens and loadsAc... Read more
[Android] Silent crash when the Player is left idle for a long period
Reproduction steps:1. Open the attached “Test2022URPMemory” user’s project2. Build and run the Player (File > Build And Run)3. Le... Read more
”Culling Mask” is being ignored when using Camera’s Depth
How to reproduce:1. Open the user’s attached “Camera issue.zip” project2. In the Hierarchy window, select “Sub Camera” GameObject3. ... Read more
[Google Play Console] Crash of nativeRestartActivityIndicator appears wh...
To reproduce:1. Open attached project2. Create Keystore3. Build the appBundle (Google Play)4. Open Google Play console5. Press butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled