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Sometimes the wrong image is displayed when using Cursor.SetCursor in so...
Reproduction steps: 1. Open the attached project “BadCursor” 2. Open Scene “Assets/Scenes/Initialization.unity” 3. Enter the Play... Read more
[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps: 1. Open the attached project ("1262597Repro.zip") 2. Open "SampleScene" scene 3. Make sure Scene and Game window... Read more
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: # Open attached project # In Build Settings window, Build for Windows IL2CPP # Once test completes, examine ... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Tap and place about 30 objects 4. Shake the d... Read more
Shader cache is not used when building the Player repeatedly
Reproduction steps: 1. Open the attached “BugReportWireframe.zip“ project 2. Go to “File → Build settings“ 3. Press the arrow on ... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce: 1. Download attached project files and open "test" Scene 2. Enter Play mode. Notice now the world-space location i... Read more
[Shader Graph] NullReferenceException error thrown on selecting any prop...
-ArgumentNullException error is thrown on deleting property from the Blackboard window. -NullReferenceException error thrown on sele... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps: 1. Open the attached "MCListViewTest" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Enter the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running