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Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce: 1. Create a new project using the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Enter t... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Tap and place about 30 objects 4. Shake the d... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce: 1. Download attached project files and open "test" Scene 2. Enter Play mode. Notice now the world-space location i... Read more
[Shader Graph] NullReferenceException error thrown on selecting any prop...
-ArgumentNullException error is thrown on deleting property from the Blackboard window. -NullReferenceException error thrown on sele... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
[Android] Editor shows that the Android NDK is not recommended even thou...
How to reproduce: 1. Install the newest 2019.3 or 2020.1 Unity version from the hub 2. Include Android support > "Open JDK", "SDK an... Read more
Only the first render target is reflected when using multi render targets
How to reproduce: 1. Open the user's attached project "TestMRT.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select Assets/Setting... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps: 1. Open the attached “InstantiateAsync.zip” project 2. Enter the Play mode 3. Observe the Instantiated Prefab... Read more
Adding the Analytics Event Tracker component to the GameObject throws a ...
How to reproduce: 1. Create a new project 2. Install 'Analytics Library' package via Package Manager 3. Enable Analytics in Window >... Read more
[Shadergraph] ScreenPosition node does not work when XR is active
Reproduction steps: 1. Open the attached project ("1358229R.zip") 2. Open the "PortalVR" scene 3. Open the XR Plug-in Management set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11