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[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operato...
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer atta... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more
Create Node Menu is not closing and “NullReferenceException: Object refe...
How to reproduce:1. Open the “Unity6Test” project2. Open the “New Shader Graph” as a floating window (Assets → Scenes)3. Right-click... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
Reimport of VFX assets when entering/exiting the Play Mode everytime
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/MainMenu.unity” scene3. In the Scene View, enable/d... Read more
Unity Keyboard shortcut are not being underlined when Underline keyboard...
Steps to reproduce:1. Open "Control Panel"2. Open "Ease of Access Center"3. Select "Make the keyboard easier to use"4. Enable "Under... Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size