Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2020.1.0a2
Issue ID
1179624
Regression
No
Unity Editor crashes when opening a project that uses Ray Tracing shaders.
How to reproduce the crash:
1. Have a Ray Tracing ready system: Windows 10 ver 1903, NVidia RTX GPU with the latest drivers.
2. Download and extract the attached project - 1179624.zip.
3. Open the project in 2020.1.0a2.
4. Open TestScene and eventually switch to Game View.
5. Notice the Editor crash.
Notice that the crash happens because there are 2 duplicate surface shaders (same file content) that are used in ray tracing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Add comment