Search Issue Tracker

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

-

Sep 24, 2019

-

Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...

Package: Addressables

-

Apr 14, 2023

-

Version/s: 1.21.10

Reproduction steps:1. Open the attached project “IN-38075_repro“2. Open the “SampleScene“ Scene3. Select the “TRYASSIGN“ GameObject4... Read more

0
votes
Duplicate

Test Framework fails to build player if project includes com.unity.ads

Package: Test-Framework

-

Nov 11, 2019

-

Version/s: 3.3.1

Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more

2
votes
Fixed

Standard shader with a low smoothness value shows banding in WebGL

WebGL

-

Mar 16, 2015

-

Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLBanding" and open the scene "spherescene"2. Build the game for WebGL and play3... Read more

0
votes
Fixed

[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...

-

May 04, 2023

-

Version/s: 2022.3.43f1, 2023.2.0a20, 2023.3.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device3. Observe Player Expected result: T... Read more

0
votes
Not Reproducible

[UI] In the Playmode, UI elements causes constant refresh issues in the ...

Editor - Other

-

Feb 09, 2016

-

Version/s: 5.4.0b5

[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene s... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

-

Jan 17, 2020

-

Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more

0
votes
By Design

UnityCrashHandler32 and Standalone Build Icons are different

Deployment Management

-

Oct 11, 2019

-

Version/s: 2020.1.0a9

Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more

0
votes
By Design

USB-connected PS5 DualSense controller not detected when playing a UWP b...

Universal Windows Platform

-

Apr 21, 2023

-

Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a12

How to reproduce:1. Open the user’s attached project “DeviceTest.zip”2. Connect a PS5 DualSense controller via USB3. Build And Run E... Read more

3
votes
Fixed

[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...

LW RP

-

Jul 18, 2019

-

Version/s: 2019.3.0a10

"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.