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Fixed
Fixed in 2022.3.46f1
Votes
0
Found in
2022.3.43f1
2023.2.0a20
2023.3.0a1
7000.0.0a1
Issue ID
UUM-42148
Regression
Yes
[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontAsset does not render correctly when built
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build and run on an Android device
3. Observe Player
Expected result: Text is rendered correctly and no strange spaces appear
Actual result: Text is rendered with strange spaces like seen in Repro.png
Reproducible with: 3.2.0-pre.4 (2021.3.16f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13)
Not reproducible with: 3.2.0-pre.4 (2020.3.48f1, 2021.3.15f1)
Could not test with: 3.2.0-pre.3 (2023.2.0a13), 4.0.0-pre.1 (2023.2.0a11), 4.0.0-pre.2 (2023.1.0b13, 2023.2.0a11) (Library\PackageCache\com.unity.textmeshpro@4.0.0-pre.1\Scripts\Runtime\TMP_Text.cs(2814,35): error CS0029: Cannot implicitly convert type 'uint[]' to 'int[]')
Reproducible with devices:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
Not reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Testing environment: Windows 10 Enterprise 21H2
Note:
* More details in the forum thread: [https://forum.unity.com/threads/fontassets-created-with-tmp_fontasset-createfontasset-do-not-render-correctly-on-android.1427886/]
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Resolution Note (fix version 2022.3.46f1):
Fixed kerning issues with certain fonts