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[Editor] Visibility state is not being saved while working in multiple s...
Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro: 1. Create a new ... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" change Repro 1. Create a custom function node 2. Add an input Expected r... Read more
[URP] Assertion failed on expression errors are thrown on adding Rendere...
Assertion failed on expression errors are thrown on adding Renderer Features in ForwardRendererData preset asset. Steps to repro: ... Read more
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce: 1. Open user's attached project "ShaderGraphPlus.zip" 2. Navigate to Project -> Assets -> Materials and open "Ne... Read more
[iOS][VideoPlayer] H264 codec video is not forwarded to tapped place in ...
How to reproduce: 1. Open the attached "[Video] NewVideoPlayer.zip" project 2. Build and run the project on the mobile device 3. Cli... Read more
[Linux] Editor crash on loading project with Vulkan API active
Steps to reproduce: * Create new "3D Core" project * Open Project Settings (Edit/Project Settings) * Go to "Player" tab * In... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
[XR] Crash on "OVRP_1_71_0:ovrp_UnityOpenXR_HookGetInstanceProcAddr" whe...
Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: Play mode entered Actual result: Crash ... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph