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SpaceAttribute and HeaderAttribute get displayed in a reverted order whe...
How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. In the Hierarchy window select 'GameObject' and observe the... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce: 1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)... Read more
[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
"Other" category is not shown in the player Profiler graph if a sample i...
How to reproduce: 1. Create and open a new project 2. Select File > Build Settings 3. Enable 'Development Build' and 'Autoconnect Pr... Read more
“Unable to find style 'ToolbarSeachTextField'" warning is thrown when se...
Reproduction steps: 1. Open the attached “Repro project” 2. Open the “SimpleMultiplayerControls.inputactions” asset 3. Select the “P... Read more
Collaboration lose Unity Team access when macbook's lid is closed and re...
How to reproduce: 1. Create a new project 2. Open the Collaborate window and press the 'Set Project ID' button 3. In the Project Set... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
[Entities Graphics] Slow execution performance with EntitiesGraphicsSyst...
Reproduction steps: 1. Open the attached project "ReproProj" 2. In File > Build Settings tick Developer Build and Autoconnect Profil... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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