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0
votes
By Design

Events are triggered twice when playing animation via Playables

Animation

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Jan 28, 2018

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Version: 2017.3.0f3

To reproduce: 1. Open project attached, scene demo1 2. Enter Play mode - observe the console printing out single event 3. Press play... Read more

1
votes
By Design

Profiler shows activity on UI and Global Illumination when there is no U...

Global Illumination

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Dec 07, 2017

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Version: 2017.3.0f1

To reproduce: 1. Open my attached project 2. Enter Play mode 3. Observer Profiler window Expected: no activity on UI or GI tabs Act... Read more

0
votes
Fixed

[Regression] Uninstalling Unity leaves SketchUpAPI.dll behind

Installer

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Jan 29, 2018

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Version: 2017.3.0p1

How to reproduce: 1. Uninstall Unity with Uninstall.exe Actual result: The uninstaller, at least when running uninstall.exe manuall... Read more

0
votes
Active

[Job System] Unity crashes when deallocating Job data prior to calling J...

Scripting

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Jan 11, 2018

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Version: 2018.1.0b2

Steps to reproduce: 1. Open attached project 2. Open Scene "scene" 3. Enter Play mode 4. Wait for a few seconds Expected result: an... Read more

4
votes
Active

Android Oreo - Recent app preview is blank

Android

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Jan 29, 2018

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Version: 5.6.4p4

Steps to reproduce: 1. Build any project for Android on an Oreo device 2. Open project and go into landscape mode 3. Minimize app to... Read more

0
votes
Won't Fix

Internet Browser can be accessed through the Launcher while creating a g...

Launcher

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Jan 30, 2018

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Version:

Steps to reproduce: 1. Open the Unity launcher 2. Log out if not done so yet 3. Press "Sing-in with Google 4. Press "More Options" ... Read more

1
votes
Active

Physics.SyncColliderTransform is extremely slow when a Gameobject with l...

Physics

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Jan 29, 2018

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Version: 2017.3.0f3

A parent object has 10 000 cubes with colliders. Its scale is being changed. If the parent object has a Rigidbody component, Physics... Read more

0
votes
Fixed

Camera/Canvas/Canvas hierarchy manipulates scene file when entering play...

Scene/Game View

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Jan 30, 2018

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Version: 2018.1.0b5

To reproduce: 1. Open the project, attached by the user ("STW.zip") 2. Open the "UI" scene 3. Make sure Maximize On Play is true 4.... Read more

0
votes
Fixed

[Particles] Particle bounds are not updated/calculated correctly in edit...

Shuriken

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Jan 30, 2018

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Version: 2017.3.0f3

Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more

0
votes
By Design

List.Sort(System.Comparison<T> comparison) generates garbage

Mono

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Jan 27, 2018

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Version: 2017.3.0f3

Steps to reproduce: 1. Open attached “ListSortGCAllocTest.zip” Unity project 2. Open “ListSortGCAllocTest” scene 3. Open Window->P... Read more

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