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Cursor not locked within game window bounds when using CursorLockMode.Co...
How to reproduce: 1. Open "ConfinedMouseRepro" project 2. Build for standalone (make sure that "Default" scene is included) 3. Run b... Read more
[Deployment Management] Changing Gamma color space to linear throws "Ass...
Changing Gamma color space to linear throws "Assertion Failed" Exception Steps To Reproduce: - Go to Edit->Project Setting->Playe... Read more
Asset bundle with AudioMixer, AudioMixerGroup or AudioMixerSnapshot asse...
Steps to reproduce: 1. Download case_976768-simple-repro.zip 2. Open the project in Unity 3. Switch platform to UWP, .NET scripting ... Read more
[Android] Application built in batchmode generates OPENGL NATIVE PLUG-IN...
To reproduce: 1. Download attached "VideoAssert.zip" project. 2. Go to project location on your machine and delete "Library" folder... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce: 1. Open attached project 2. Enter playmode and open the profiler 3. Inspect Draw Calls in profilers 'Rendering' ta... Read more
Resetting clips in timeline sets all values to 0
To reproduce: 1. Open timeline 2. Add Animation or Audio clip to timeline 3. Click on clip 4. Right-click on Animation/Audio clip I... Read more
Kinematic rigidbody collisions are not updated when it is instantiated a...
Steps to reproduce: 1. Open user's attached project 2. Open scene "Runtime (Bug)" scene 3. Play the scene Expected result: Falling ... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
Editor crashes on WalkTypeTree after removing any component while in Ani...
Steps to reproduce: 1. Open attached “CrashRepro.zip” Unity project 2. Open “Test” scene 3. Select “GameObject” object in Hierarchy ... Read more
Text letters are drawn on each other when using bold style a specific 'k...
To reproduce: 1. Open project 2. Open 'BugScene' Expected: 'Right bold' and 'Wrong bold' texts should look similar Actual: 'Wrong b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform