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Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
Serialized fields in the Inspector are not shown when the script is deri...
Reproduction steps: 1. Open the attached “Repro“ project 2. Select the “Assets/CarInspector.cs“ Asset in the Project Browser 3. O... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps: 1. Open the attached “BugReport.zip“ project 2. Select “New Test” asset in “Repro” folder 3. Observe the Insp... Read more
Crash on RasterizeTri when clicking "Pack Preview" after packing an Asse...
Reproduction steps: 1. Open the attached project “Repro.zip“ 2. In the Project window select the “New Sprite Atlas“ Sprite Atlas ... Read more
[IL2CPP] Execution performance doesn't improve when "in" parameter is used
How to reproduce: 1. Open the attached “IN-31693” project 2. Open the “Window → General → Test Runner” window from the menu 3. Cl... Read more
Initialize Synchronously locks the player
*Steps to reproduce:* 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not sta... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
PlayMode tests fail when using Gamepad shoulder buttons with Unity.Input...
How to reproduce: 1. Download and open the attached project 2. Open the Test Runner window 3. Press "Run All" Expected outcom... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object