Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.2.19f1, 2023.1.0a23
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.2.0b15
2023.1.0a18
Issue ID
UUM-18880
Regression
No
Crash on RasterizeTri when clicking "Pack Preview" after packing an Asset into Sprite Atlas
Reproduction steps:
1. Open the attached project “Repro.zip“
2. In the Project window select the “New Sprite Atlas“ Sprite Atlas
3. In the Inspector add the “Gloom“ Asset to the “Objects for Packing” list
4. Click “Pack Preview“
Expected result: The Asset Preview window is shown without the Editor crashing
Actual result: The Editor crashes
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF7577799E2 (Unity) RasterizeTri }}
{{0x00007FF757772DA7 (Unity) BlockMask::FillSpriteData }}
{{0x00007FF757773663 (Unity) GenerateAtlasMask }}
{{0x00007FF757757235 (Unity) GenerateAtlasMaskJob }}
{{0x00007FF75681427C (Unity) JobQueue::Exec}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2023.1.0a23):
Fix for this issue will be available on Unity 2023.1.0a23 and above
Resolution Note (fix version 2022.2.19f1):
Fix for this issue will be available on Unity 2022.2.19f1 and above